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MOBILE GAME DEV JOURNEY: ADMOB VS IN-APP PURCHASES (WHAT ACTUALLY WORKS?)

13 March, 2026 at 05:07 PM rusthollow_33 created by
BYTE
rusthollow_33

Joined: Nov 2025

DEPOSIT: ...

13 March, 2026 at 05:07 PM
#1
been building mobile games for a while now

nothing huge but a few projects with decent installs

biggest question always:

ads or in-app purchases?

from my experience:

- admob = easier to implement, faster results
- iap = harder but more scalable if done right

problem with ads:
- need a lot of users
- can hurt user experience

problem with iap:
- needs good game design
- conversion is low if not done properly

right now im mixing both depending on the game

curious what you guys prefer

ads or iap?
BYTE
copperleaf

Joined: Jul 2025

DEPOSIT: ...

13 March, 2026 at 05:21 PM
#2
admob is easier but kinda annoying for users
BYTE
murkyecho

Joined: Mar 2026

DEPOSIT: ...

13 March, 2026 at 05:35 PM
#3
yeah ads can kill retention if overused
BYTE
SharpEdge

Joined: Apr 2026

DEPOSIT: ...

13 March, 2026 at 05:52 PM
#4
iap is where real money is imo
BYTE
soft_touch

Joined: May 2025

DEPOSIT: ...

13 March, 2026 at 06:06 PM
#5
but only if the game is good
BYTE
quartzmarsh_95

Joined: Jul 2025

DEPOSIT: ...

14 March, 2026 at 06:11 AM
#6
conversion rates are usually low tho
BYTE
BLEAKGLEN

Joined: Jul 2025

DEPOSIT: ...

14 March, 2026 at 06:25 AM
#7
yeah like 1-3% maybe
BYTE
calm_mind

Joined: Apr 2025

DEPOSIT: ...

14 March, 2026 at 06:38 AM
#8
ads need volume, lots of installs
BYTE
QuantumLeap

Joined: Jul 2025

DEPOSIT: ...

14 March, 2026 at 06:52 AM
#9
exactly, no users = no revenue
BYTE
night_walker

Joined: Aug 2025

DEPOSIT: ...

14 March, 2026 at 08:03 AM
#10
im using rewarded ads mostly
BYTE
DRIFTMOOR

Joined: Jul 2025

DEPOSIT: ...

14 March, 2026 at 08:17 AM
#11
rewarded ads are less annoying
BYTE
desert_fox

Joined: Oct 2025

DEPOSIT: ...

14 March, 2026 at 08:31 AM
#12
yeah user chooses to watch
BYTE
rustvein

Joined: Jul 2025

DEPOSIT: ...

14 March, 2026 at 08:44 AM
#13
forced ads are the worst lol
BYTE
fogmarsh_89

Joined: Dec 2025

DEPOSIT: ...

14 March, 2026 at 08:57 AM
#14
true, instant uninstall
BYTE
copperfen

Joined: Aug 2025

DEPOSIT: ...

14 March, 2026 at 10:02 AM
#15
iap needs good game loop
BYTE
quartzroot

Joined: Dec 2025

DEPOSIT: ...

14 March, 2026 at 10:18 AM
#16
yeah otherwise no one buys anything
BYTE
ironmoss_82

Joined: Jul 2025

DEPOSIT: ...

14 March, 2026 at 10:31 AM
#17
balancing monetization is hard
BYTE
GRIMHOLLOW

Joined: Jun 2025

DEPOSIT: ...

14 March, 2026 at 10:44 AM
#18
too aggressive = players leave
BYTE
KnightRider

Joined: Sep 2025

DEPOSIT: ...

14 March, 2026 at 10:56 AM
#19
too soft = no money
BYTE
graywood_49

Joined: Aug 2025

DEPOSIT: ...

15 March, 2026 at 05:11 AM
#20
finding middle ground is key

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