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MOBILE GAME DEV JOURNEY: ADMOB VS IN-APP PURCHASES (WHAT ACTUALLY WORKS?)

13 March, 2026 at 05:07 PM rusthollow_33 created by
Joined: 05 November 2025
13 March, 2026 at 05:07 PM
#1
been building mobile games for a while now

nothing huge but a few projects with decent installs

biggest question always:

ads or in-app purchases?

from my experience:

- admob = easier to implement, faster results
- iap = harder but more scalable if done right

problem with ads:
- need a lot of users
- can hurt user experience

problem with iap:
- needs good game design
- conversion is low if not done properly

right now im mixing both depending on the game

curious what you guys prefer

ads or iap?
Joined: 03 July 2025
13 March, 2026 at 05:21 PM
#2
admob is easier but kinda annoying for users
Joined: 15 March 2026
13 March, 2026 at 05:35 PM
#3
yeah ads can kill retention if overused
Joined: 05 April 2026
13 March, 2026 at 05:52 PM
#4
iap is where real money is imo
Joined: 21 May 2025
13 March, 2026 at 06:06 PM
#5
but only if the game is good
Joined: 29 July 2025
14 March, 2026 at 06:11 AM
#6
conversion rates are usually low tho
Joined: 12 July 2025
14 March, 2026 at 06:25 AM
#7
yeah like 1-3% maybe
Joined: 27 April 2025
14 March, 2026 at 06:38 AM
#8
ads need volume, lots of installs
Joined: 25 July 2025
14 March, 2026 at 06:52 AM
#9
exactly, no users = no revenue
Joined: 18 August 2025
14 March, 2026 at 08:03 AM
#10
im using rewarded ads mostly
Joined: 13 July 2025
14 March, 2026 at 08:17 AM
#11
rewarded ads are less annoying
Joined: 25 October 2025
14 March, 2026 at 08:31 AM
#12
yeah user chooses to watch
Joined: 21 July 2025
14 March, 2026 at 08:44 AM
#13
forced ads are the worst lol
Joined: 02 December 2025
14 March, 2026 at 08:57 AM
#14
true, instant uninstall
Joined: 03 August 2025
14 March, 2026 at 10:02 AM
#15
iap needs good game loop
Joined: 21 December 2025
14 March, 2026 at 10:18 AM
#16
yeah otherwise no one buys anything
Joined: 31 July 2025
14 March, 2026 at 10:31 AM
#17
balancing monetization is hard
Joined: 27 June 2025
14 March, 2026 at 10:44 AM
#18
too aggressive = players leave
Joined: 30 September 2025
14 March, 2026 at 10:56 AM
#19
too soft = no money
Joined: 31 August 2025
15 March, 2026 at 05:11 AM
#20
finding middle ground is key

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